Use a Custom Shape for a 3D replicator
In a 3D scene, let's suppose a replicator of vertical objects (text elements) has to conform to a specific horizontal area (when seen from above). How is this possible?
-Use the corresponding custom shape in the replicator specs can't do this because you don't have the Fill option (the elts will "toe the line")
-So I tried to use an image (draw the white shape, then camera>Frame object, then export this in color+alpha, background=black=solid) and use this in the well of the replicator >Image. I simply can't seem to manage it: the outlines of the used shape can't be seen once in the replicator, and how can I relate the 1920x1080 format of the image once in a huge y0000 x z0000 px scene. How is the thing applied inside the replicator? Playing with the replicator scale doesn't really help to get a sense of what needs to be done nor do the rotation settings of the replicator.
Doees anyone have clear guidelines to be able to manage the distribution of the cells in such a case?
Thank you.