Recording in 32 bit float, 48K. All tracks out of sync
Greetings. First, I’m using Logic 11.2.1 with a Mac Studio M2 Max with 64 GB of RAM, running Sequoia 15.5. I have a project to do a mock up of a classic R&B tune. It needs to be done in 32 bit float, 48K, 122BPM. I set up my Logic project to those settings. Then I imported the stereo reference track I was given into Logic so I could build my mock up.
From there, I used all of Logic’s own soft-synths to build the tracks. When I was finished with the tracks I started doing Bounces of the individual soft synth tracks to convert them to audio files. When I bounced the tracks to render them as audio files, I set Logic to bounce to 32 bit float, 48K, “Include Audio Tail” (tried it both ways), made sure song length was correct. When I reimported the bounced audio files to the same project to double check my bounces, they were all out of sync, sped up…totally unusable. Tried both offline and realtime bounces.
I also tried importing the rendered audio files into a fresh new project set to the correct settings. No go.
There’s only one thing I can think of. The reference track I was given by the producer was an MP3 file which I imported. Could that be throwing things out of whack?
Strangely enough, the bounced audio files sound fine when played in Music (iTunes) or directly from the desktop. So as wave files they are fine. It’s only after they are reimported do they get whacked. Thoughts anyone?
Mac Studio (2023)