Hi John,
What you describe is happening in Motion, would be the result of setting an anchor point to the edge and then animating the width parameter. I
The result you expected should be the exactly that if we get if we set the anchor point to the edge and then animate the scale parameter.
For example here is a shape that is 2000 width, the x anchor is to set -1000, putting it at the edge, and the x scale parameter is keyframed from 0 to 100. This is the result we should get.

As Fox has detailed, if you do need to be working with width, then the align to behavior is ideal. It may sound like overkill, but the align to is a versatile solution to many things. Otherwise, we can use a link between the anchor point and the width with the link settings pining the anchor point to the edge preventing any displacement. It is often a decision between width and scale with animation if it is for a template for Final Cut, because one parameter needs to animate and the other needs to be free for publishing - in some cases not all.
Now on the topic of getting svg assets into Motion. If you work in AI or in Affinity, you do have a couple of options that can import full svg compositions into motion, with all the layers in order and with the shape all editable.
For AI, there are various scripts you can run that will export a file that you can then add to your Motion shapes library via finder. It has it's limits and depending on the AI composition, it may take some specific organisation steps to make a good export. I've been using a script called motionize for many years and many of the graphics designers I collaborate with have become familiar with it too.
For Affinity - there is Pixelmator Pro. Pixelmator pro can actually export a Motion project. This is a different process than using a script to export shape files, but it has been very successful with Affinity users since they launched the feature. I use this too in workflows when the designers don't work in Adobe. Generally, you export your Affinity project as an svg - which Pixelmator Pro can then open and export as a Motion project.
I personally prefer the script process with AI.