That is much harder than it appears. Momentarily forgetting the dappled sunlight, to visually "sell" a chroma-keyed actor requires matching the lighting angle, diffusion and color temp. When shooting the actor in front of the green screen, you would already need the background shot to reference, ideally with a person doing the same motions.
After that person walks through the shot, you'd actually use the portion without the actor for the background. But having the light on the person as a reference gives you a chance to match the basic lighting on the actor when shooting the green screen part.
The simplest way to handle the dappled lighting is using a "breakup gobo" in front of a directional light. You can Google that. You'd reference the shot of the actor or stand-in walking through the wooded scene, then manipulate the light and gobo on the green screen shoot to roughly mimic that.
You would not plan a medium or wide shot because it's harder to make that believable, also it requires a larger green screen, possibly multi-sided. Using a brief duration tight shot, maybe even tighter than the one you posted, could help.
The higher-end way would be to capture a "shadow map" pass on a stand-in or mannequin being moved through the wooded area. Then it would require multiple steps with Nuke and After Effects to process and composite that shadow map on the actor.
Possibly the best way is to side-step the entire issue. If you have a camera with low-light ability, such as a DSLR or mirrorless camera with (say) a 35 or 50 mm f/1.4 or f/1.8 lens, it might be better to rewrite the scene and shoot it at night with the actor and props. This allows for live-captured shadowed patterns through tree branches on the actor. It would avoid the need for green screen and compositing, and would potentially avoid spectators. Properly done night shots can be compelling.