Rendering not working on 3D Generator template

My own Motion 3D generator template does not render correctly in FCP. 


Single camera (name "B", 360 deg circular path) selected. The png and mov files generated at saving time in Motion seem ok.


Selected the generator in FCP, drag to Project time line. The Timeline does not reflect the content of the generator. The viewer angle is even more unexpected and its static view does not update. Rendering does not help. Changing the length of the clip does not change the Timeline or Viewer content.


Sometimes, though, it works in the same FCP session, then again it does not anymore… Any idea welcome. The generator files are available on dropbox.


https://www.dropbox.com/scl/fi/udvqwndx3xz7smd0x8sww/TEST-Main-room-3.zip?rlkey=rlfbjf1l1y38z6aq3831ri17j&st=yy4ayjx2&dl=0


Motion 5.10

FCP 11.1

— 

Claude

Mac mini, macOS 15.5

Posted on May 22, 2025 7:53 AM

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Question marked as Top-ranking reply

Posted on May 22, 2025 2:26 PM

For context, I'm running a 2017 iMac i5 27" 3.4GHz Intel Core i5 24GB RAM; Mojave 10.14.6... I don't know what your setup is...


I downloaded your project and I have to say that if I set the Render setting to Full (Dynamic turned off) and Normal, this project plays at full speed (30fps)... in Motion.


Ok - you are right, Final Cut does not like your project.


The first thing I did was turn off Point At and I started getting some "life" in Final Cut, but still wrong overall. Without it, I really can't get Motion Path to behave as you want it to leading me to turn it off altogether (see suggested alternative method below).


After fooling around with it awhile, it turns out that Point At doesn't like trying to find things that have their visibility turned off. Turning on Circle B (You don't even have to set the Opacity to 0!! — go figure!**) makes this model work in Final Cut! [** the camera is actually looking at the 2D inside edge of the circle which has 0 z-depth and does not appear in the scene from that angle.]




How I originally got this model animation to work was:


1) select Full Room

Top View

Center the Anchor Point in the center of the room (checkerboard X/Z).

2) Front View (or one of the side views)

Set the Anchor Point to the approximate vertical center of the room

3) Apply a Spin behavior to the Full Room - Axis > Y - Spin Rate -36º (I actually published this parameter to Final Cut so it could be changed there.)


Position settings for the Camera are X>0; Y > 400; Z > 580.


Just a suggestion for a different way of handling the situation.


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5 replies
Question marked as Top-ranking reply

May 22, 2025 2:26 PM in response to fox_m

For context, I'm running a 2017 iMac i5 27" 3.4GHz Intel Core i5 24GB RAM; Mojave 10.14.6... I don't know what your setup is...


I downloaded your project and I have to say that if I set the Render setting to Full (Dynamic turned off) and Normal, this project plays at full speed (30fps)... in Motion.


Ok - you are right, Final Cut does not like your project.


The first thing I did was turn off Point At and I started getting some "life" in Final Cut, but still wrong overall. Without it, I really can't get Motion Path to behave as you want it to leading me to turn it off altogether (see suggested alternative method below).


After fooling around with it awhile, it turns out that Point At doesn't like trying to find things that have their visibility turned off. Turning on Circle B (You don't even have to set the Opacity to 0!! — go figure!**) makes this model work in Final Cut! [** the camera is actually looking at the 2D inside edge of the circle which has 0 z-depth and does not appear in the scene from that angle.]




How I originally got this model animation to work was:


1) select Full Room

Top View

Center the Anchor Point in the center of the room (checkerboard X/Z).

2) Front View (or one of the side views)

Set the Anchor Point to the approximate vertical center of the room

3) Apply a Spin behavior to the Full Room - Axis > Y - Spin Rate -36º (I actually published this parameter to Final Cut so it could be changed there.)


Position settings for the Camera are X>0; Y > 400; Z > 580.


Just a suggestion for a different way of handling the situation.


May 24, 2025 5:02 AM in response to fox_m

fox_m wrote:

For context, I'm running a 2017 iMac i5 27" 3.4GHz Intel Core i5 24GB RAM; Mojave 10.14.6... I don't know what your setup is...

I downloaded your project and I have to say that if I set the Render setting to Full (Dynamic turned off) and Normal, this project plays at full speed (30fps)... in Motion.

Ok - you are right, Final Cut does not like your project.

The first thing I did was turn off Point At and I started getting some "life" in Final Cut, but still wrong overall. Without it, I really can't get Motion Path to behave as you want it to leading me to turn it off altogether (see suggested alternative method below).

After fooling around with it awhile, it turns out that Point At doesn't like trying to find things that have their visibility turned off. Turning on Circle B (You don't even have to set the Opacity to 0!! — go figure!**) makes this model work in Final Cut! [** the camera is actually looking at the 2D inside edge of the circle which has 0 z-depth and does not appear in the scene from that angle.]

Tx for pointing out this... er... peculiarity. Actually I investigated a bit as well in that direction and I found out that the Circle camera path Opacity can be left to the default 100%. But Outline's Brush Opacity and Width have to be turned off to 0.


Then, every thing fine and my generator exports to FCP. Great!


Tx a lot for your time and involvement, Fox!

--

Claude

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Rendering not working on 3D Generator template

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