FCP 10.4.8 Shape Mask not following moving person or object

Hi,

I've very new on FCP, having 10.4.8 on a Mid 2014 16-inch Macbook Pro running Mojave 10.14.6. I've been trying to mask moving effects to make it seem it'd go behind a person or object. I've been drawing rough shape or drawing a very detailed cut out of a person, frame by frame or skipping frames. I struggle to have the mask animation be exactly where i put the Control Points. I've checked or unchecked Control Points, sometimes it works fine, sometimes it doesn't, and what's worth is whenever i correct or adjust a frame, previous and next frames are totally off. I've been working on the same few second clip for 3 days and watched dozen of YT videos that don't really seem to help or use more recent versions of FCP...I keep seeing the "Tracker" option, and if it doesn't show, to Sync Clip. Viewer doesn't show Tracker, and - first the project got imported from iMovie - clips don't show up in browser, Sync Clip was greyed out, so i imported the clips, Sync Clip option was available, I synched the clips, but no Tracker option....

Thanks in advance for any help !

Cheers,

Alex

MacBook Pro 15″, macOS 10.14

Posted on Oct 22, 2025 9:19 AM

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Question marked as Top-ranking reply

Posted on Oct 22, 2025 11:21 PM

A 2014 MacBook Pro can be upgraded up until macOS Big Sur 11.*

That would allow you to run FCP 10.6.5 on it.


Now, CAREFUL. Do not upgrade the OS until you make sure that other software you may depend on will work on the newer version (or can be updated).


And NEVER upgrade without a proper backup.


You could install Big Sur on an external SSD and try it without committing your main system to the upgrade.


Nevertheless, even with a tracker, it may very difficult to achieve perfection.

Do not expect too much.

I am thinking that what you would really need is the magnetic mask, but that would require FCP 11, and a much newer mac.


EDIT: I previously had written 'magic' instead of 'magnetic' - 'magnetic mask' is the feature I had in mind.


18 replies
Question marked as Top-ranking reply

Oct 22, 2025 11:21 PM in response to alexxjian

A 2014 MacBook Pro can be upgraded up until macOS Big Sur 11.*

That would allow you to run FCP 10.6.5 on it.


Now, CAREFUL. Do not upgrade the OS until you make sure that other software you may depend on will work on the newer version (or can be updated).


And NEVER upgrade without a proper backup.


You could install Big Sur on an external SSD and try it without committing your main system to the upgrade.


Nevertheless, even with a tracker, it may very difficult to achieve perfection.

Do not expect too much.

I am thinking that what you would really need is the magnetic mask, but that would require FCP 11, and a much newer mac.


EDIT: I previously had written 'magic' instead of 'magnetic' - 'magnetic mask' is the feature I had in mind.


Oct 24, 2025 11:27 PM in response to alexxjian

Ok - I don't know what you mean by checking the Keyframe "box" and that it should always be checked. What tutorials have you been watching? (Seriously — I want to know!)


To "rotoscope" a Draw Mask, you create all the control points you think you will need (it does not work well if you Add Points after you start keyframing!) [That means even adding "extras" in "convenient locations" that can be moved to fill a spot that might need to be utilized as the progress of the animation goes on.]


In Final Cut you would usually set ONE keyframe by clicking the keyframe icon/indicator (when "set", a small yellow-orange diamond to the right of the parameter being keyframed.) For a Draw Mask, you would click the diamond to the right of Control Points. Then all you have to do is move the playhead, then reposition the On-Screen control points to match that frame — a keyframe for that frame is ***automatically set*** by FCP. Do that for every frame that needs changes.


If you get into keyframing the Transforms (inside Draw Mask) as well, you can run into problems because of Anchor Point shifts... Anchor Points are something of an advanced topic.] Anyway, if you're going to be animating *more than one parameter* the same rule persists for each: Set one keyframe, move the playhead, **adjust the parameter value** (analogous to changing the position of control points on the screen) — you have to actually change the value for an animation to occur. If you set a keyframe and make no changes to the parameter value, it's the same as not setting a keyframe. If the yellow-orange diamond does NOT appear at any particular playhead position, then there is NO keyframe for that frame. Animation occurs as the interpolation of parameter values between any two set keyframes.


HTH

Oct 24, 2025 11:54 PM in response to alexxjian

I came to this conclusion after this post, drawing multiple masks, for all the sabers

Either the sabers or the head is fine, just choose whichever requires the least amount of work.


I've been using FCP for 5 days, so lot of things I don't quite get

There are too many control points. Use the "Handles" from each point to manipulate the Bezier curve.


Hold down ⌘ and drag the point →A handle will appear


Hold down Option and drag the handle circle in a larger direction →You can change the angle to your liking


Select the clip →Press control+V to display the keyframe positions →Select the "Draw a mask" field →Press shift+control+V to switch to displaying only the selected field

Oct 23, 2025 7:31 AM in response to alexxjian

alexxjian wrote:

Thank you Luis, at this point not looking to change OS, would mean to reconfigure or check compatibility for too many softwares...


I completely understand, that is why installing on a separate drive could be a solution. Leave your internal as is, and boot from the external when needing to use the new version.


I strongly recommend that you make a zip of the current version of FCP, for safekeeping, just in case.

Oct 22, 2025 8:40 PM in response to terryb

Thanks Terry for the prompt reply.

Ok, FCP 10.6, makes sense if 10.4.8 doesn't have it. I've been searching online for infos regarding Tracker since I've started working on the project last weekend, getting FCP 10.4.8 at the same time, and lots of outdated videos and posts imply 10.4.8 has it.

This is basically what has been challenging - hair - , having the light moving behind a person or object. I've painstakingly tried to have Control Points match the little girl' hair, but on some frames it is way off, and whenever I reposition the points, it screws previous or subsequent frames. Also, moving the whole shape frame by frame by dragging all the points appears to be the worse...I'm not sure what I'm missing here, it's my 5th day on FCP and I've tried to be dilligent by watching/reading some tutorials for my basic needs... I initially the project was 60fps, and I modified it to 24fps thinking to speed up the process, to then have the final product at 60fps.

Oct 24, 2025 2:39 AM in response to Luis Sequeira1

Hi Luis, quick follow up on your suggestion to install Big Sur, I finally got it and tried to install it this morning on an external drive. Turned out I couldn't even pass the " less than a minute remaining " after more than 1h stuck, when it happened the first time I did a search for "macOS stuck on less than a minute remaining ", and without even typing "Big Sur", results showed a high number of people who had the same issue with Big Sur. I tried a second time, with no success, and finally gave up on even trying to understand how and why it wasn't working, I had wasted 4-5h without being able to use the Mac, and reinstalled Mojave from backup, which took another 2-3h....Right back where I started....Does anybody know some plugins that could work on my system ?

Oct 24, 2025 6:43 PM in response to alexxjian



Rotoscoping is mind-numbingly tedious work... You would have been a lot better off is you had draped a green sheet on the wall so that the action could be keyed out with a keyer (you could just shoot the empty room afterwords to fill in the wall detail).


The main difficulty I've had with this scene is the wall in the back. It is too close to skin color and also has a lot of yellow in it making masking (with a keyer) the hair, skin and (!)t-shirt nearly impossible. I was able to do it to a certain extent - Draw Mask outline on the child and keyers inside the pigtails. Still, very difficult work. (And, "collecting" those dark "chips" [inside the left side pigtail] also selects sections of the hair color! :P)




If the Light Sabers are objects you're adding to the scene, then my recommendation would be to use **multiple** Draw Masks on the Sabers, like so:



I've highlighted the draw mask outlines (to differentiate from those in the screenshot) used **on** the light saber generator. Basically, you only need a few points (with a little negative feathering) and just enough to extend past the glows. You still have a lot of keyframing to do (not nearly as much as before), but possibly you won't need to go frame by frame throughout the whole clip (although there *will* be sections where that will be necessary).


If you do the entire light saber animation *without* masking, then in those time spans where masking is necessary, you can simply blade the generator into shorter clips. FCP will automatically match the cut animations. [Make sense??]


As I said, it is possible to add as many Draw Mask effects as you need for each small section. You can also Shift-click-select multiple, or all the Draw Masks in the Effects inspector (by their "titlebars") so that ALL the points are accessible on screen at the same time.




Oct 24, 2025 9:38 PM in response to fox_m

Thanks so much for your answer and taking the time to do this. Yes, I came to this conclusion after this post, drawing multiple masks, for all the sabers..... Good advice about making shorter clip (none of the FX tutorials mentioned that, they all say to have the FX same length of the clip we want to apply the FX). I've been using FCP for 5 days, so lot of things I don't quite get, I followed some tutorials, but there is something I don't understand, when I draw a shape, even frame by frame, the animated mask is way off, with some control points going in every direction. To my understanding checking "Keyframe", meant the points and masks would follow and be applied on a specific frame, thus following the person or object, so I've checked the box. Whenever I get a perfect results on some frames, other frames get really awful. I also don't really understand the "Transforms", in tutorials people use it to scale their drawn mask according the size of the moving thing is. I did scale my shapes, but to realize when scaled down/up on a frame, other frames keep the same setting, so I basically did half the clip by changing nothing, just 1 specific shape size for 1 frame...I tried numerous times, several hours just for the pigtails, even regretting to have asked the mom to do this hairstyle... After that, yes I've been rotoscoping every frame, without checking "Keyframe", and it seems to work as intended...But yes, very long and slow process, I knew it anyway from the beginning.

According tutorials, the Keyframe box should always be checked - again I may miss some info or process, it's my first time working on FX and FCP - but when I check the box for any of the parameter (Opacity, Feather, Scale...) then it is set on the same setting for all the frames...

Oct 25, 2025 2:43 AM in response to fox_m

Thanks for the input. Watched dozen of unhelpful or outdated ones from various youtubers, Pixel and others, so called FCP Bros and whatnot, including official tutorial for the saber plugin, which said I always had to check the keyframe for each frame.... Plus the fact many posters on various forums claimed FCP 10.4.8 had the tracking option...

I got you on setting one keyframe, that's basically what I ended up finding on my own...

FCP 10.4.8 Shape Mask not following moving person or object

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